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Resident Evil 5 Impressions March 13, 2009

Posted by Lyle in News, Now Playing.
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So I went and stood in line with the zombies last night to get my hands on a copy of Resident Evil 5.  I’m not sure what compelled me to do so because I was not that impressed with the demo – I guess I figured it’s a high profile game (my youth group kids were all about me getting it) and I should probably “impressions” it.  Let me start off by saying that I was sure that I would continue to be just OK with the game as far as fun factor – I was wrong.  The demo did not sell itself enough – although the graphics and the co-op action were both standouts – throw in the meat and bones of the story and I was hooked and couldn’t put it down.  There is so much going on in the RE back-story that is both intricate and actually very creepily believable – it sucked me in.

Content – everybody should know that zombie games are violent – and this one is no exception.  It’s bloody and gory; but more than that it’s scary and gross (childhood descriptions there, but that sums it up well).  The game is no bloodier than any of the other zombie games on the market – but the detail level of the graphics adds to the intensity quite a bit.  Like Gears of War, there is some chainsawing going on, and like Gears of War – this game is not kid-friendly.

The yuck and scare factors should not be taken lightly for kids.  If the split-headed dogs won’t keep the kids up at night, the medieval-ax-wielding staple-skinned black-hooded mini-boss will.  The infected are disturbing and ridiculously detailed whether it’s a grunt or a boss.

There have also been some scattered moments of strong language, but that is fairly tame compared to some other games out there.  However I’ve only seen acts/chapters 1-1 and 1-2.  I don’t know how much worse it may get.

So far – great fun for iron-stomached adults.

Not so great for young-ens that may think they want to play because their friends think it’s cool.

re5screenie

Halo Wars Demo Available Now February 5, 2009

Posted by Lyle in Just For Fun, News.
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Fire up your 360 or go here to queue up the download for when you get home from work :)

This game should be fairly popular amongst all of you xboxers out there… It’s a Real-Time-Strategy game based on the sells-like-crazy Halo series.  It’s set 20 years prior to the events in the first Halo game on ye olde Xbox one…

I have no idea if it’s going to be great or if it’s going to fall to the curse of the hype machine – and I typically don’t even like RTS games; but I will be giving this one a shot later today…

Gears of War 2 – Review November 22, 2008

Posted by Lyle in Must Read, News, Now Playing, Reviews.
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Drum roll, please.  One of the most highly anticipated games for 360 users came out on November 7th.  Gears 2 picks up the story from about 6 months after the events of Gears 1.  How is it?  Should parents be concerned about it?

THE GAME:

Well, folks – the game is good.  If you liked the first one; you’ll more than like the second.  The story is stronger, the graphics are prettier, the gameplay is enhanced (co-op is awesome), and the multiplayer feels more strategic and well balanced – though many people on LIVE have disagreed about that one (many like the old [insert weapon here] better).

No spoilers here, but let me just say that it almost succeeds in every way to make you care about the characters and the plot.  When the story is working it compels you to continue plowing through the impossible odds.  The locust army makes for a very evil enemy that you love to hate.  The heroes have suffered so much, and humanity is on the brink of extinction.  I felt genuinely connected to the plot for most of it, but there were two points that I absolutely hated and felt that the developers were trying too hard to get me to cry (manly, manly tears).  So I guess I didn’t like some of the plot direction, but apparently it was powerful enough to make me sad and mad, so kudos to EPIC for sucking me in.

It was a blockbuster in every way and I can’t wait to get to certain parts of the game in co-op mode…

The graphics are absolutely beautiful.  The first game was amazing and set the bar incredibly high; Gears 2 is impressively better.  The attention to detail and the artistic direction in the architecture make the game-world of the planet Sera completely believable and very down-to-Earth (even though it’s not Earth).  The bulky/beefy character models are ridiculously so, and sometimes look awkward – but the facial details and armor/clothing are simply amazing.

The gameplay is where the hooks really sink in for me.  While the game, at first glance, looks like all brawn and no brain; it’s quite balanced between the two.  If you’re good at shooters you’ll do well; if you’re smart with positioning and weapon tactics you’ll do way better.  The cover mechanic that was revolutionary in the first game is honed to buttery-smooth in this one.  If you find yourself with the right angle and the right weapon at the right time, you’ll acheive a serious level of satisfaction when the firefight is over.  In single, co-op, or multiplayer – tactics and quick thinking will win you the game.

That’s why multiplayer is so amazingly fun for me.  You have so many ways to play: versus, capture the (living) flag, king-of-the-hill types, 5 teams of 2, and then there is Horde mode.  Horde mode, if it were released by itself as a stand alone product, would be worth the price of admission.  You and 4 friends face off against 50 waves of increasingly tough bad guys.  This mode forces you to talk, and makes you better friends with the people you’re playing with.  I got to wave 50 with four buddies last week (on normal difficulty).  It was difficult, and we thought about giving up multiple times but kept on going, adjusting our strategies and thinking of ways to use new parts of the map to gain advantage.  When we finally beat it there was this intense feeling of accomplishment (and if it hadn’t been early morning on a weekday, we would have plunged right back in).

PARENTS:

This game is not for kids.  It’s particularly bloody, gory, and scary.  When your Lancer (a gun with a chain-saw bayonet, yes really) saws into an opponent; very thick, gooey blood splatters everywhere and kind of blinds you for a moment.  Explosive decapitations are the result of headshots, body parts are often scattering everywhere, and I didn’t know it was possible to dismember a torso (?).  The game also has some serious swearing.  It’s not as bad as GTA (and you’re not playing a criminal, just a grumpy good-guy).  Also in the game’s story there are some very hard to watch scenes involving unsettling deaths and torture.  There are scenes of alien ickiness that I can’t even begin to describe properly, but will try to in the spoiler section.  I just can’t recommend it for anyone younger than ___, well that’s up to the parents.  I urge you to try it first, before you let your kids play it. The good news is you can turn some of the mature stuff off – more on that later…

If you are reading this and don’t want spoilers – skip this next paragraph completely.  If you are a concerned parent; don’t skip – these events in the story are very intense and may be too much for your kids. Select the text to read it.

*SPOILERS*

The game’s violence sometimes plays second fiddle to the game’s intensity.  In the story you will see and experience a level inside a giant monster; complete with more blood than I have ever seen and some seriously gross and squishy organs.  I’ve heard many Xbox LIVE friends say that it’s the grossest thing they’ve ever seen.  You’ll see main characters die – one in a particularly disturbing suicide.  And you will not witness visually, but still experience a powerful and disturbing mercy-killing.  I was actually in tears at first (yeah, it’s that intense), and then mad at the writers because I felt it was kind-of a cheap shot.

*END SPOILERS*

Chances are, your kids will want this game.  It is a contender for game-of-the-year and most gaming youths keep up with these blockbusters.  The good news is that EPIC games usually include filtering systems in their software.  Gears 1 had a “mature content” filter that turned the blood to sparks and the F-words to, well, silence.  I was thankful for that.  Gears 2 is a little better.  Separate options for blood and language mean that if you have the option to turn one or both off.  The blood toggle turns all the blood to sparks and bodies of victims stay in one piece.  The swearing toggle does not eliminate all words, but the words that are usually considered the worst are silenced, even in the subtitles.  The filter options will turn the game down to an intense PG-13 from an unrelenting R rating.  What cannot be turned off or down is the intensity and the subject matter.  And I don’t believe you can skip the gross level in the belly of the monster…  And when you chain-saw an opponent, it still looks like you chain-saw an opponent.

I am giving it 4 and 1/2 stars for being awesome and at the same time, cautioning parents to thoroughly preview the game before they decide.  Maybe you’ll be OK with it because of the content filters.  You will then have to decide if your kids will use them and if you can trust them to do so.

Gears of War 2

4andahalfstars

Serious Violence

Video Hints at Halo 3 Expansion September 25, 2008

Posted by Lyle in Must Read, News.
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Yep, it’s looking like this is reality folks.  Halo 3 is expanding in some way.  This “teaser” video is linked below on the bungie website.  You can also check it out on the Xbox LIVE Marketplace where it has the description of a “new campaign experience.”  The rumblings on the internets seem to be pointing to the often rumored tactical Halo game possibly featuring the ODST’s from the books (a HALO universe special ops force – and yes I read one of the books).  Personally I would be extremely happy with that.  Tactical play in the Halo universe… sign me up!

The Bungie post and video is right here

Star Wars: The Force Unleashed – Xbox 360 September 22, 2008

Posted by Lyle in News, Reviews.
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It’s the game I and my fellow geeks have been waiting on for years.  This is the one that bridges the gap between the good movies and the OK movies; the one that give you unparalleled use of outrageous force powers with which to sow large amounts of destruction and mayhem; the one which all other Lucasarts titles should be as good as.  And it turned out very good.

The story is excellent and an homage to the classic Star Wars movies in every way.  The fact that George Lucas put his canon stamp of approval on the game makes it so much better (it’s a true story then right?).  The acting is great, the characters are great, and everything feels like a true return to the galaxy far far away…  I wish some of the cut scenes were longer and had more to them; but what’s there is very good.  These are the highlights of the game.

The gameplay is excellent in most areas.  The fighting to some may seem repetitive but I enjoyed it.  There is a wonderful sense of satisfaction playing the game as your character plows through waves of stormtroopers AT-ST’s and cool characters from different parts of the expanded universe.  There’s a ton of fun to be had with the different force powers and varying up your attacks makes for some very interesting combos that never really get old.

The parts that I didn’t like were some of the boss battles.  They were somewhat varied and you fight against some very cool characters in what should be very interesting moments – but in many of those moments I found myself distracted by cheap boss tactics, some difficulty spikes, and some frustrating moments of tedium.  I don’t mind difficulty – but there is a fine line between engaging gameplay that forces you to outwit a boss, and frustrating tedious gameplay that has you wanting to chuck your controller at the TV screen (it’s not fair to the TV, you know).

Everyone will have a different experience with the gameplay – I found everything but some of the boss battles to be very, very fun.

The game is absolutely beautiful in the graphics department.  There are bugs and glitches scattered throughout, but nothing I found was game-breaking.  There was a lot of screen-tearing.  The atmosphere and huge levels are fun and interesting.  There are some cool treats for Star Wars fans here.  The places you go and events you see happening are definitely geared for the geeks.

The game is appropriately rated T for Teen with the descriptor of “Violence”.  The game can get fairly violent.  Your character is using force powers and a lightsaber to kill bad guys AND good guys throughout the game.  The combat is realistic (as far as sci-fi can be realistic) thanks to the technologies used in the computer controlled opponents.  If you force grab a stormtrooper he will struggle to get free and will grab on to stuff (other stormtroopers, debris, ledges) while you throw him around and smash him into walls, ceilings, and floors.

There is no other content that I noticed in the game.  I highly recommend it for Star Wars fans (teens and up).

The good:

  • Awesome story full of Star Wars-y goodness
  • Beautiful graphics and environments
  • So much fun fighting with the force

The not so good:

  • Bosses were sometimes very frustrating
  • Some glitches and bugs

Content:

  • Some might find the game too violent for kids even without lots of blood and gore.

Gears Of War 2 Violence And Swear Filters August 9, 2008

Posted by Lyle in Must Read, News.
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According to whattheyplay.com; Gears of War 2, the ultra-gooey-violent-3rd-person shooter from Epic Games will feature a violence filter that will change the blood to sparks, and a swear filter that will take out “all” swear words.  Gears of War 1 had a similar filter in which the gamer could check an option to take out the “extreme content.”  I appreciated that about the game quite a bit.  The violence filter was pretty effective, but the swear filter only took out one word.

Goo: Gears of War 1 was ridiculously bloody.  The gritty atmosphere that was the alien invasion from within the planet Sera made for one of the most anticipated games of 2006.  Never before had the fight against your typical alien scourge been so intense and gory.  When you shotgun someone, they sort of explode and crumple.  When you snipe the head, it literally slides off the neck of your victim.  The Lancer’s primary weapon splatters blood from your enemy until they collapse.  When you get hit with it, it’s hard to see because of all the blood flying off of your face.  And the chainsaw – does exactly what you’d expect a chainsaw to do to someone – it cuts them in half, splattering blood everywhere (all over your TV) as your victim wriggles around helplessly.  The filter simply turned all of the blood to sparks.  The game was still atmospherically intense and mature, but the filter was effective in toning the game down (of course, I wonder if kids really used it).   Note: this filter was not an option in multiplayer games unless you host the game…  I hope that the new game will find a way to fix this.

F-Bomb:  No it’s not a weapon.  The F-word was a part of the single-player campaign.  It wasn’t as bad as Grand Theft Auto IV, but it was there.  The swearing filter in Gears 1 turned this word off, but didn’t do anything to the other curses. I hope that the Gears 2 filter is more adequate.

Gears 2 is one of the biggest games of 2008, and it’s not even out til November.  But it is definitely going to be a gory and violent game.  Parents are strongly urged to check out some video (available all over – try gametrailers.com) to get an idea of the level of violence.  From what I’ve learned it will be more intense than the first one.  For one thing you can now turn your chainsaw upside down and saw someone from the gut up.  There will be some serious executions as well (the “curb-stomp” returns even meaner than before).

I sure wish more developers would do this: Here’s the cool thing about Epic Games – ever since the first Unreal Tournaments waaaaaaaaaaayyy back in the day, they have always attempted to make their obviously violent games more kid/concerned parent-friendly by giving you the option to turn the junk down or off.  Looks like Gears 2 will be that way too.  While many folks will still want to keep their kids away from the intensity of the game (so the blood is sparks – you’re still sticking a chainsaw in a guy), some parents may find this to be a welcome option, as long as they can trust their children to use it.

The whattheyplay.com article is here.

New Lord Of The Rings Game! May 8, 2008

Posted by Lyle in News.
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My Geek-o-Meter is going crazy! It’s being developed by Pandemic (the creators of the hugely popular “Star Wars Battlefront” series) for the Xbox 360 and PS3. They say it’s coming in the fall even though it was just announced today. I found this story at IGN. They have posted an interview with a developer… interesting stuff! They even spell Gandalf wrong!

Here’s a quick rundown of some features that were announced:

  • 2 campaigns – good guys 1st; then you unlock the bad guy campaign (A “what if” Frodo failed campaign)
  • Campaigns follow the movie timeline with battles added from the books and eluded to in the books
  • Online co-op through the campaign with 4 players
  • Split-screen local multiplayer
  • Various 8 player online modes
  • Class-based fighting with ‘vehicles’ (like horses and oliphaunts and what not)
  • Heroes unlocked like Battlefront II: play as Aragorn, Legolas, the Balrog, and even Sauron

This sounds pretty awesome!

Grand Theft Auto IV Makes 500 Million May 7, 2008

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In it’s first week. It’s not really a surprise that it sold a lot; but that’s a lot of money…

The previous record holder, Halo 3, made around 300 million in its first week. To keep things in perspective, remember that Halo 3 was only developed for the Xbox 360 and GTA IV is on both the 360 and the PS3. GTA IV made more money in it’s first week than “Pirates of the Caribbean: At World’s End” made at the box office. Again, for perspective’s sake, remember that movie tickets are much cheaper than 60 dollar video games – so the movies still sell better than games; they just don’t make as much money in their first week…

the press release is here

And now I’m officially sick of hearing news about the game. But I’m sure more will come… And it is relevant because it shows just how big video gaming is getting. If you have kids, you know that it’s a big deal. So the hype for this game will lessen a bit – but it’s already achieved/exceeded the money-making and high ratings it was expected to get.

Not only is the game the biggest gaming debut of all-time; but it’s still the most highly rated [recent] game ever [Legend of Zelda, Ocarina of Time is 99]. The metacritic scores are 99 for both the Xbox 360 and PS3 versions of the game as of this writing. It’s getting more hype and praise than any other game in history.

Those pages are here: GTA IV Xbox 360 and GTA IV PlayStation 3

It’s a little off-topic but I’ve picked up some kid-friendlier games that I should be able to get impressions/reviews up soon for. I’m working on a scoring system for this site that scores on technical merit and a separate scoring system for advising parents on content issues. Is it a quality game? Maybe. Is it a quality game for your kids? Maybe not.

GTA IV: Steals Top Spot On Xbox LIVE May 6, 2008

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Over on Major Nelson’s Blog (one of the head community guys at Xbox) there’s a list of games each week that shows us which games are being played most on Xbox LIVE.  Single player games and multiplayer games are all taken into account – as long as you are connected to LIVE they know what you’re playing…creepy huh?  Anyway, for many many weeks in a row Call of Duty 4 has been king of the hill, prior to that it was Halo 3.  And this week the new kid on the block is none other than (no real surprise) Grand Theft Auto IV.  Here’s the official list from the Major:

  1. GTA IV
  2. Call of Duty 4
  3. Halo 3
  4. Guitar Hero III
  5. Gears of War
  6. Rock Band
  7. Tom Clancy’s Rainbow Six® Vegas 2
  8. Iron Man Demo
  9. FIFA 08
  10. Forza Motorsport 2

Grand Theft Auto IV: Christiangamer Impressions May 3, 2008

Posted by Lyle in Must Read, News, Now Playing, Reviews.
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I’m at about 10 hours in according to the game; so this isn’t a full review.

As a Christian minister for 13 years I have seen many things; some great, some awful. I’m currently reading a book by Randy Alcorn simply called Heaven. Let me tell you, reading a book on Heaven while playing a game based on humanity’s current hell is an odd but thought-provoking experience. And the hell that the game portrays is a convincing one. GTA IV is cynically and broodingly spoofed from today’s real-world crises and is incredibly well imagined and artistically rendered. From a technical and gameplay standpoint – it’s actually pretty amazing. I’ll save the other praises for the actual review (yep there are parts of the game that I like).

I don’t advise you to go there however – I can’t. It’s the American-Dream-Nightmare come true in 3-D. And the content is really, really rough. This game grabs the M rating by the throat and squeezes it into submission. It’s only by the thinnest strips of clothing possible that the game doesn’t venture into AO territory. I don’t really get all that offended by R-rated movies as long as there is some depth in them (“Saving Pvt. Ryan” vs. “Saw”). But honestly, I was not prepared for the degree of, or the amount of, content I have experienced so far in the game – more on that in a minute.

Getting to know Niko:

Niko Bellic is a tormented soul, wracked with memories from the past that bring him pause in his pursuits. He acts like he is trapped by the world and the rampaging guilt, anger, addictions, and love of money that seem to make it go round. He knows that the things he’s doing are wrong but so far, at around 10 hours into the dark adventure, that knowledge won’t stop him from whatever it is he has to do. He’s definitely driven by something; he must be. He came to America to escape the kind of life he is tragically plunging right back into. That sounds a lot like Hell.

And it’s a real tragedy. The character of Niko Bellic could be transformable. He looks like he wants to find some redemption, but he doesn’t – at least not yet. These tragic stories rarely have a happy ending so I’m not holding out that much hope for Niko’s tale. But there was one conversation in the game that was actually meaningful to me: one of the many bosses of the game has a wife (and he treats her terribly) that believes in God and holds onto hope. She tells Niko to not give up on either. It was a short, but refreshingly sweet moment in the game.

As a character in a linear story progression, Niko obviously struggles with the situations he is in and is given some options to be mean or merciful. So far, though, it’s only been one time that I have been given a choice to kill a target or let him go. That seems to fly in the face of what Niko usually does. I’m wondering why there haven’t been more missions that can end in mercy… (I guess that would make him a low-quality criminal or something…)

Back to the content:

I can’t really recommend the game to anyone. I’m not going to tell adults what they should do, but here is some honest critical thinking about it. There is some interesting stuff in there – but you have to wade through all kinds of junk to get to it. I was very naïve about how full of content it is and how depraved it could get. One reviewer stated that GTA is the sex, drugs, and rock ‘n’ roll of video gaming. I think that’s being pretty gracious, actually. Here’s a quick run-down:

Language – strong and unrelenting. For a crime drama that’s pretty typical in the movies, but it gets to ridiculous levels here. Think of the foulest R-rated flick you’ve seen. This is worse (blanket statement generalization there – but you get my point). The f word alone is used to a degree that its’ shock value as the ‘king of swears’ gives way to a kind of ear-and-mind-numbing stupidity. Yeah, these are low-life characters we’re talking about here, but surely some real criminals have a broader vocabulary. Is it realistic? I don’t know. Is it necessary? Surely not.

Tasteless humor – I haven’t heard and seen this many dirty jokes since middle school. Pervasive use of slang (for body parts) and objectification makes women sound like worthless toys. It’s everywhere – Ads, TV programs, business names and bowling pins all band together to make you giggle – which is funny – because it’s not funny. Even if I wasn’t a Christian, I would be seriously disappointed in the ‘humor’ as being senseless locker-room-quality stupidity. They package it up as genius-level satire and all the critics seem to agree with that; and while I see the satire in some of it, it still seems juvenile.

Sex – I’ve seen footage of the worst parts of the game on gaming websites online, so I have no desire to re-visit this in my living room. This stuff is in the game.

In the opening scene of the game you see a half-naked girl beating a tied-up guy with a whip. In the tutorial for the optional activities you see scenes from the strip club. According to whattheyplay.com, there is no nudity in the game. But there is tape-for-clothing…

You can go to a strip club and order a lap dance. Apparently if you pay up enough you can have multiple girls dancing for you (if you can call it dancing – it’s more like simulated sex). That’s pretty embarrassing stuff to have in a game. I’ve heard some of my fellow Xbox LIVE players bragging about this – I just don’t get it. Most people think it’s funny. Thankfully it’s optional; but it’s still in the game.

You can hire a prostitute. The camera stays outside the car while three levels of service can be bought. Due to the open-world-do-anything-you-want nature of the game, you can then kill the prostitute and get all your money back. This will be shocking you on the news networks soon as videos of this so-called “refund gameplay” have been surfacing all over the internet. I have a feeling that this will get some serious political attention. Defenders of the game will say that these videos are taken out of context to get people riled up, to which I respond, “In what kind of context could you justify that?!” The message here is: sex is cheap, women are cheaper.

You can also go on dates (it seems innocent enough at first) and if the date is “successful” you may be invited in. The camera pans out to a beautiful view of the apartment building and the sky (epic moment I guess) and you hear the sound of your date yelling your name. Classy. Also, if you remember the “Hot Coffee” controversy from GTA San Andreas there is a nod to that debacle in the game. When you have a ‘successful’ date – you unlock the “Warm Coffee” (“Successfully date a girl to be invited into her house”) achievement on your Xbox 360. So Rockstar is flaunting their own controversy. The bottom line is that the sex in GTA IV is so suggestive that it would only take a bit less clothing to be considered at least somewhat pornographic.

Violence – It’s not the most violent game on the market, but it is realistically violent. In the movie “The Departed” blood spray after a headshot looks real, as does a murder flashback scene in a CSI episode. It does in GTA IV as well. When you injure a specific body part, the characters will react accordingly. Due to the new technology of the euphoria engine – people move and act realistically within their environment and make futile attempts to save themselves. It’s almost creepy. Because of the incredible quality of the animations in the game – when you hit somebody with a car and send them flying, whatever their head hits next is splattered realistically with blood and their lifeless body ragdolls to a slump. Not too much to be over the top – but not too little either, it looks exactly right. That’s why I think it’s fairly disturbing. I’m no doctor or CSI, but to me it looks real.

In an execution, which you can perform on some main characters, you can take it a step further. In one scene Niko heads to the character, shields his face from the inevitable blood spray and shoots his victim through the eye. It’s pretty rough and I’m not a squeamish guy – except when it comes to spiders. *shudders*

Now for the bigger issue (and maybe a soapbox):

Many people believe that the game is OK for kids. Parents believe it; and parents buy it for their kids. Rockstar Games will shout it from the mountaintops that this is a mature game not meant for kids to play; but kids will play it – because it’s a video game – and it’s obviously a popular one. Odds are many of the other kids at school are playing it – cue the “but Mom’s” and the “I only like it for the driving…”

As of this writing, users on the website whattheyplay.com have stated they believe that it would be appropriate for 13-year-olds to play this game (read the review then scroll down). Erm… What? 13? That to me is more offensive than the game itself. It’s not the website’s fault, but it brings to light some real issues. Even some of the most liberal friends I have agree with me on this point: GTA is not appropriate for kids. I can’t really believe that people think it is, and some of them will get offended at me saying that. Sorry. In my opinion it’s wrong and irresponsible to let your kids play this game. That’s my opinion. Where do you stand?

I guess the best thing about this game and the controversy surrounding it is that people will be talking. I would say to both sides of the argument: we need to talk it out, be rational, be honest with ourselves and each other, and get to the bottom of it. Christians and critics of the game shouldn’t ignore it, nor should they blindly bash it. Defenders of the game shouldn’t automatically jump to Rockstar’s defense in blind worship just because they made a blockbuster video game.

As I said before, there are components of the game that I like and can appreciate as a gamer; especially the technical aspects of Liberty City. The multiplayer is very innovative as well. I will cover the good stuff more in the final review, but for now I’m just kind of thinking out loud…

I leave you with questions to consider: What is the pull of the game? What is the reason kids want to play Grand Theft Auto? Is it the story? Is it the graphics? Is it the gameplay? Is it the mature content in and of itself? Where do you draw the line in what’s acceptable in interactive entertainment? Is it any different than watching it in movies? Is the rating system good enough? If the story turns out to be as good as every critic agrees that it is, is it worth playing through the junk to get to it?

I hope to answer some of these questions for myself as I get back to reviewing the game…

In the meantime you can check out these eyebrow-raising articles that are basically chats with teenagers about GTA IV:

http://www.whattheyplay.com/features/no-parents-allowed-grand-theft-auto-iv/

http://www.whattheyplay.com/features/kids-talk-about-grand-theft-auto-iv/